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最新消息:
AviSynth/VapourSynth Filter 支援 YUV444P16 格式啦~ 這樣就有很多花樣可以玩了,像是Waifu2X, RIFE等RGB濾鏡可以幾乎無損輸出! 超開心
最近的腳本有提供RIFE實時撥放支援,等過段時間再把RIFE的相關資訊寫到Blog中 如果有時間的話...咕咕咕
DmitriRender迎來時隔年五年多的更新了(僅限NVIDIA Ampere, Turing, Pascal, Maxwell, Kepler顯示卡),同時也支援10Bit輸出。不過新版好像緩衝有點太少,容易卡頓
SVP最新版本已支援在DS系撥放器中透過Avisynth Filter輸出10Bit畫面,而且跳轉時卡頓狀況有大幅改善。
由AMD工程師回覆,AMD已徹底終止Fluid Motion技術,如有BFRC需求的用戶請多加留意。 (https://community.amd.com/thread/250830)

近期更新文章:
色彩校正筆記 - D65白點及配色函數(Color Matching Function)
測試筆記:RIFE實時撥放測試結果 (2024-10-06更新)
測試筆記:SVP最新測試版參數(beta script)(2024-10-06 腳本更新)

2017年3月27日 星期一

SVP3 Default參數

Default
crop_params=""
resize_string=""
super_params="{scale:{up:0},gpu:1,rc:true}"
analyse_params="{main:{search:{coarse:{distance:-10}}}}"
smoothfps_params="{gpuid:21,rate:{num:5,den:2},algo:13,scene:{}}"




Frames interpolation mode:"2m"(min artfacts)
smoothfps_params="{gpuid:21,rate:{num:5,den:2},algo:13,scene:{mode:2}}"

Frames interpolation mode:"1.5m"(less artfacts,for anime)
smoothfps_params="{gpuid:21,rate:{num:5,den:2},algo:13,scene:{limits:{m1:0,m2:0}}}"

Frames interpolation mode:"1m"(average mode)
smoothfps_params="{gpuid:21,rate:{num:5,den:2},algo:13,scene:{mode:1}}"

Frames interpolation mode:"Uniform"(max smoothness)
smoothfps_params="{gpuid:21,rate:{num:5,den:2},algo:13,scene:{mode:0}}"



SVP shader:1.Fastest(for slow PC)
analyse_params="{vectors:2,main:{search:{coarse:{distance:-10}}}}"
smoothfps_params="{gpuid:21,rate:{num:5,den:2},algo:1,scene:{}}"

SVP shader:2.Sharp(for anime)
smoothfps_params="{gpuid:21,rate:{num:5,den:2},algo:2,scene:{}}"

SVP shader:11b.By blocks(for CPU only)
smoothfps_params="{gpuid:21,rate:{num:5,den:2},algo:11,scene:{}}"

SVP shader:11.Simple Lite
smoothfps_params="{gpuid:21,rate:{num:5,den:2},algo:11,scene:{}}"


SVP shader:21.Simple
smoothfps_params="{gpuid:21,rate:{num:5,den:2},algo:21,mask:{cover:80},scene:{}}"

SVP shader:23.Complicated
smoothfps_params="{gpuid:21,rate:{num:5,den:2},algo:23,mask:{cover:80},scene:{}}"




Motion vectors grid:32px,Large 0
analyse_params="{block:{w:32,h:32,overlap:0},main:{search:{coarse:{distance:-10}}}}"

Motion vectors grid:32px,Large 1
analyse_params="{block:{w:32,h:32,overlap:1},main:{search:{coarse:{distance:-10}}}}"

Motion vectors grid:32px,Large 2
analyse_params="{block:{w:32,h:32},main:{search:{coarse:{distance:-10}}}}"

Motion vectors grid:16px,Average 0
analyse_params="{block:{overlap:0},main:{search:{coarse:{distance:-10}}}}"

Motion vectors grid:14px,Average 1
analyse_params="{block:{overlap:1},main:{search:{coarse:{distance:-10}}}}"

Motion vectors grid:8px,small 0
analyse_params="{block:{w:8,h:8,overlap:0},main:{search:{coarse:{distance:-10}}}}"

Motion vectors grid:7px,small 1
analyse_params="{block:{w:8,h:8,overlap:1},main:{search:{coarse:{distance:-10}}}}"


Motion vectors grid:6px,small 2
analyse_params="{block:{w:8,h:8},main:{search:{coarse:{distance:-10}}}}"


Motion vectors grid:32px,Large 0
Decrease grid step:To smallest step 6-8px
analyse_params="{main:{search:{coarse:{distance:-10}}},refine:[{thsad:65000},{thsad:65000}]}"
32px > 16px > 8px

Motion vectors grid:32px,Large 0
Decrease grid step:To smallest step 3-4px
analyse_params="{block:{w:32,h:32,overlap:0},main:{search:{coarse:{distance:-10}}},refine:[{thsad:65000},{thsad:65000},{thsad:65000}]}"
32px > 16px > 8px > 4px

Motion vectors grid:28px,Large 1
Decrease grid step:To smallest step 6-8px
analyse_params="{block:{w:32,h:32,overlap:1},main:{search:{coarse:{distance:-10}}},refine:[{thsad:65000},{thsad:65000}]}"
28px > 14px > 7px

Motion vectors grid:28px,Large 1
Decrease grid step:To smallest step 3-4px
analyse_params="{block:{w:32,h:32,overlap:1},main:{search:{coarse:{distance:-10}}},refine:[{thsad:65000},{thsad:65000}]}"
28px > 14px > 7px

Decrease grid step:By two with local refinement
analyse_params="{main:{search:{coarse:{distance:-10}}},refine:[{thsad:4000}]}"

Decrease grid step:By two with global refinement
analyse_params="{main:{search:{coarse:{distance:-10}}},refine:[{thsad:250}]}"


Search radius:Small and fast
analyse_params="{main:{search:{coarse:{type:2,distance:-6,satd:false},type:2}}}"

Search radius:Small
analyse_params="{main:{search:{coarse:{type:2,distance:-6},type:2}}}"

Search radius:Average
analyse_params="{main:{search:{coarse:{distance:-10}}}}"

Search radius:Large
analyse_params="{main:{search:{coarse:{distance:-14}}}}"



Motion vectors precision:One pixel
super_params="{pel:1,scale:{up:0},gpu:1,full:false,rc:true}"

Motion vectors precision:Two pixel
super_params="{pel:1,scale:{up:0},gpu:1,full:false,rc:true}"
analyse_params="{main:{search:{coarse:{distance:-10},distance:0}}}"


Artifacts masking:Weakest
smoothfps_params="{gpuid:21,rate:{num:5,den:2},algo:13,mask:{area:25},scene:{}}"

Artifacts masking:Weak
smoothfps_params="{gpuid:21,rate:{num:5,den:2},algo:13,mask:{area:50},scene:{}}"

Artifacts masking:Average
smoothfps_params="{gpuid:21,rate:{num:5,den:2},algo:13,mask:{area:100},scene:{}}"

Artifacts masking:Above normal
smoothfps_params="{gpuid:21,rate:{num:5,den:2},algo:13,mask:{area:200},scene:{}}"

Artifacts masking:Strongest
smoothfps_params="{gpuid:21,rate:{num:5,den:2},algo:13,mask:{area:1000},scene:{}}"


Processing of scene change:Blend
smoothfps_params="{gpuid:21,rate:{num:5,den:2},algo:13,scene:{blend:true}}"

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